Virtual Virgins and Vamps: The Effects of Exposure to Female Characters’ Sexualized Appearance and Gaze in an Immersive Virtual Environment
نویسندگان
چکیده
This experiment exposed a sample of U.S. undergraduates (43 men, 40 women) to suggestively or conservatively clad virtual females who exhibited either responsive, high eye gaze or nonresponsive, low gaze in an immersive virtual environment. Outside the virtual world, men and women who encountered a highly stereotypical character—a suggestively clad, high gaze agent (“vamp”) or conservatively clad, low gaze character (“virgin”)— demonstrated more sexism and greater rape myth acceptance than participants who saw a suggestively clad nonresponsive or conservatively clad, responsive character. Results suggest that gender-stereotypical virtual females enhance negative attitudes toward women, whereas those that violate expectations and break stereotypes do not.
منابع مشابه
The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars
Research has indicated that many video games and virtual worlds are populated by unrealistic, hypersexualized representations of women, but the effects of embodying these representations remains understudied. The Proteus effect proposed by Yee and Bailenson (2007) suggests that embodiment may lead to shifts in self-perception both online and offline based on the avatar’s features or behaviors. ...
متن کاملA Study on Immersion of Hand Interaction for Mobile Platform Virtual Reality Contents
This study proposes gaze-based hand interaction, which is helpful for improving the user’s immersion in the production process of virtual reality content for the mobile platform, and analyzes efficiency through an experiment using a questionnaire. First, three-dimensional interactive content is produced for use in the proposed interaction experiment while presenting an experiential environment ...
متن کاملEfficacy of virtual reality exposure therapy in reducing anxiety symptoms in Iranian individuals with flying phobia
Objective: Virtual reality exposure has recently emerged as an innovative tool for exposure therapy in the treatment of fear of flying. Fear of flying, a key component of which is anxiety, often remains uncured if no intervention procedures are employed. Not to point to the fact that about 10 to 25 percent of all the individuals experience anxiety and that causes the individual entirely to avo...
متن کاملInteraction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems
This study examines attributes of virtual human behavior that may increase the plausibility of a simulated crowd and affect the user’s experience in Virtual Reality. Purpose-developed experiments in both Immersive and semi-Immersive Virtual Reality systems queried the impact of collision and basic interaction between real-users and the virtual crowd and their effect on the apparent realism and ...
متن کاملShort Paper: Exploring the Object Relevance of a Gaze Animation Model
Models for animating the eyes of virtual characters often focus on making the face appear natural and believable. There has been relatively little work in computer graphics that investigates the relevance of the objects of interest (gaze targets). In this paper, a gaze animation model has been constructed that allocates visual attention to relevant targets from objects that are within the virtu...
متن کامل